Better Compton Compositing (better than other choices too)

I came from Lubuntu using Compton. However, I noticed that Compton in Mate is not the Compton I was used to using. This tip will say how to get Transparent Windows and menus and fading which are standard for Compton.

  1. Install Compton-conf
    sudo apt install compton-conf

  2. Select "Marco (No Compositor)" in the Mate Tweak applet.

  3. Add compton to your "startup applications"

For some reason, the standard way to have compton added (by checkbox in Tweak), does not work.

Reboot or re-login. You should see the menu bar difference.
You can play with the settings which will appear in the "control center" as "Windows Effects"

Some settings you opt to change may lag the system but should be great according to the default settings. Opacity and fading is easily adjusted to your liking.

2 Likes

I still believe backporting Compiz is better, but that’s just because I like a siper-fancy 3D desktop. If Compton is all you need, then that’s fine; different strokes n’ all.

Yes… Compton is very low weight. I have a low weight computer. It is pretty amazing for the memory it uses.

I have only played around with compton. I look forward to seeing you add more to your compton tutorial.

This is what i do:

Go to mate tweak and select select the “windows” tab and then select “marco (no compositor)”.

Then go to “system/personal/startup applications” and add Compton as a startup application.

Then open a blank Pluma file and paste the following into it:

#################################
#
# Backend
#
#################################

# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";

#################################
#
# GLX backend
#
#################################

glx-no-stencil = true;

# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
# Useful with --glx-swap-method, as well.
glx-copy-from-front = false;

# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;

# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
# Recommended if it works.
# glx-no-rebind-pixmap = true;


# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
glx-swap-method = "undefined";

#################################
#
# Shadows
#
#################################

# Enabled client-side shadows on windows.
shadow = true;
# Don't draw shadows on DND windows.
no-dnd-shadow = true;
# Avoid drawing shadows on dock/panel windows.
#no-dock-shadow = true;
# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
clear-shadow = true;
# The blur radius for shadows. (default 12)
shadow-radius = 5;
# The left offset for shadows. (default -15)
shadow-offset-x = -5;
# The top offset for shadows. (default -15)
shadow-offset-y = -5;
# The translucency for shadows. (default .75)
shadow-opacity = 0.5;

# Set if you want different colour shadows
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;

# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [
    "! name~=''",
    "name = 'Notification'",
    "name = 'Plank'",
    "name = 'Docky'",
    "name = 'Kupfer'",
    "name = 'xfce4-notifyd'",
    "name *= 'VLC'",
    "name *= 'compton'",
    "name *= 'Chromium'",
    "name *= 'Chrome'",
    "name *= 'Firefox'",
    "class_g = 'Conky'",
    "class_g = 'Kupfer'",
    "class_g = 'Synapse'",
    "class_g ?= 'Notify-osd'",
    "class_g ?= 'Cairo-dock'",
    "class_g ?= 'Xfce4-notifyd'",
    "class_g ?= 'Xfce4-power-manager'"
];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;

#################################
#
# Opacity
#
#################################

menu-opacity = .9;
inactive-opacity = .9;
active-opacity = 1;
frame-opacity = .9;
inactive-opacity-override = false;
alpha-step = 0.06;

# Dim inactive windows. (0.0 - 1.0)
# inactive-dim = 0.2;
# Do not let dimness adjust based on window opacity.
# inactive-dim-fixed = true;
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
# blur-background = true;
# Blur background of opaque windows with transparent frames as well.
# blur-background-frame = true;
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
blur-background-exclude = [
    "window_type = 'dock'",
    "window_type = 'desktop'"
];

#################################
#
# Fading
#
#################################

# Fade windows during opacity changes.
#fading = true;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 4;
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
# Fade windows in/out when opening/closing
# no-fading-openclose = true;

# Specify a list of conditions of windows that should not be faded.
fade-exclude = [ ];

#################################
#
# Other
#
#################################

# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-rounded-corners = true;

# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
detect-client-opacity = true;

# Specify refresh rate of the screen.
# If not specified or 0, compton will try detecting this with X RandR extension.
refresh-rate = 0;

# Set VSync method. VSync methods currently available:
# none: No VSync
# drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers.
# opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some drivers.
# opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on some drivers.
# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesn’t have the effect of --sw-opti unlike other methods. Experimental.
# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use.
# (Note some VSync methods may not be enabled at compile time.)
vsync = "opengl-swc";

# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;
# Painting on X Composite overlay window. Recommended.
paint-on-overlay = true;

# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
sw-opti = false;

# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
# paint-on-overlay may make the flickering less obvious.
unredir-if-possible = true;

# Specify a list of conditions of windows that should always be considered focused.
focus-exclude = [ ];

# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;

#################################
#
# Window type settings
#
#################################

wintypes:
{
    tooltip =
    {
        # fade: Fade the particular type of windows.
        fade = true;
        # shadow: Give those windows shadow
        shadow = false;
        # opacity: Default opacity for the type of windows.
        opacity = 0.85;
        # focus: Whether to always consider windows of this type focused.
        focus = true;
    };
};

Save the Pluma file as “compton.conf” in your “.config” folder in your home folders (your “.config” folder is hidden and so you need to press CTRL/h to make it visible).

Then log out and back in. You should find you have panel and window shadows and various menu and window decoration transparencies.

If you want to change any of the values of the transparency and shadow effect, you will need to edit the “compton.conf” file.

5 Likes

Why don’t you use Marco (Compton) in MATE Tweak?

1 Like

Hi Martin.

Because it does not, out of the box, provide the transparencies or shadows I get with my own Compton configuration. If I use the Marco-Compton configuration in Mate Tweak, it does not read my compton.conf for some reason (or, at least, it didn’t last time I tried it). By loading Compton separately, it does. I’ve no idea why.

Here’s what I get with my own configuration:

1 Like

Thanks ! i will check it up after work !! :blush:

The default compton configuration that comes with Mate Tweak gives more fancy effects like shadow and fading, but personally I like more static, simple and fast windows management, this is what I get by using a modified version of compton.conf file :

compton.conf :

backend = "glx";
glx-no-stencil = true;
glx-copy-from-front = false;
glx-use-copysubbuffermesa = true;
glx-no-rebind-pixmap = true;
glx-swap-method = 3;
paint-on-overlay = true;
vsync = "opengl-swc"; 

# Shadow
shadow = false;
shadow-ignore-shaped = true;
no-dock-shadow = true;
no-dnd-shadow = true;
clear-shadow = true;

# Fading
fading = false;
no-fading-openclose = true;

# Window type settings
wintypes:
{
	tooltip =
    {
        fade = false;
        shadow = false;
    };
};


vsync = "opengl-swc";
dbe = true;
paint-on-overlay = true;
sw-opti = false;
unredir-if-possible = true;
2 Likes

When I use Marco (software compositor) I get screen tear, when I change to Compiz (Advanced GPU accelerated desktop effects) I get no screen tear.

Compton gives also good results and avoid most screen tearing. But as you, compiz is for now the best against screen tear

@Med_Medin, thank you for your configuration!

I would like to use this one to completely disable shadows.

Where do I put this configuration for MATE to use it?

  • /etc/xdg/compton.conf
  • ~/.config/compton.conf
  • ~/.compton.conf

The “compton.conf” file should be placed in the “username/.config” folder

@orschiro

  • The compton.conf file should be placed in ~/.config folder,
  • and you should choose “Marco(No compositor)” as window manager in Mate Tweak,
  • then finally add an entry to start up programs with the following command “compton -b”
1 Like

Thank you, @Med_Medin!

Or you can actually use shadows = false; inside ~/config/marco-compton.conf. :slight_smile:

1 Like

Thank you, @Med_Medin!
all the best

I also made that change. To my surprise I had immediately “Marco (Compton- GPU-compositor)” as window manager in Mate Tweak. So I had not to add that start up entry. My System is Ubuntu Mate 1.26.0 20.04.
It seems to work a little faster and more stable.