What is Linux graphics API standard

Windows 10 API is directx 12, what is Linux API standard? Is it “Vulkan” or something else. If it is hows does one take advantage of it?

Do you mean something like this?

I assume you mean the standard graphics API used throughout Linux. OpenGL is widely supported and been around for 24 years, which could be considered the “standard”.

Vulkan is a very young and new API recently released, developed by the same group behind OpenGL. It’s still got a bit of way to go before it’s in all drivers and used by applications/games.