Mate-HUD covers big part of the window it’s called on. Unlike MATE, in Unity the HUD is transparent, though blurred, so you can see if something’s happening underneath the HUD. So I thought of adding some transparency myself, and I did it using Compiz, through CCSM, in Opacity, Brightness and Saturation setting I put and opacity of 85% to window type=Unknown, and it worked. And indeed, it does make me feel as having better control over the window I’m working on. The only downside of what I did is that this way both background and text get the same opacity level, which can reduce visibility.
So I’d like to propose the HUD’s background to be somewhat transparent (with a slight blur, maybe, for visibility sake), so we can notice if something happens on the window while we browse the HUD. Ideally it would be WM independent (though I guess hardware compositing would be needed?), so people could use it with both Marco and Compiz.
Same could be done with Brisk Menu, though in this case it would be purely cosmetic, I guess, to make it feel that bit more like Unity. But in the HUD case, transparency adds to usability, in my experience.